Super-Empowered Hopeful Individuals
Can gaming change the world?
I personally see no reason why it can’t. This TED talk by Jane McGonigal is a vision of using the principles of gaming, specifically online gaming, to harness the abilities and efforts of large numbers of people to solve real-world problems. Essentially, it is crowd-sourcing using the systems designed for online gaming to provide the risk / reward payoff for participants.
I love the reference to Super-Empowered Hopeful Individuals that occurs around the 11:00 mark. Many theorists have attributed the essence of 5GW to actions by Super-Empowered Angry Men (though I would find it much more likely they would be the puppet instead of the puppet-master), but it intrigues me to consider that the creation of Super-Empowered Hopeful Individuals to achieve the goals of a 5GW campaign as proxies attempting to build rather than destroy.
To me, that would be an epic win.
I am interested to see how the Evoke project turns out.