by Greg Rucka
I have been a fan of Greg Rucka since picking up the first Atticus Kodiak novel Keeper on a whim. I have followed him since then and the guy is honestly a really good writer. Over the years he has mastered what really makes action novels work, pacing and the ability to describe actions that happen all at once in a way that the reader can follow along and not get confused.
Alpha starts a new venture for Rucka, a new world and a new cast of characters. In the world of Alpha the war on terror is ongoing and there are dangerous men lurking in the background eager to exploit paranoia and catastrophe for their own financial gain. Standing against these villains, and also the ideologues who would like nothing better than to wipe the Great Satan off the map, is Delta Force operator Jad Bell. Bell, whose callsign is Warlock, leads an elite group of three other Delta operatives with equally colorful monikers like Chaindragger, Bonebreaker and… Cardboard. Okay, I don’t get the last one but I’m sure there is some in-world story that goes along with that nickname, but then again I really don’t understand why the novel is called Alpha either. I don’t even remember the word Alpha being anywhere in the book. Maybe the next book will be Beta or Bravo or something, but I digress. This group seems to be outside the normal military chain of command and apparently reports directly to the President.
In Alpha, Bell must face a nightmare scenario that I’m sure keeps plenty of people up at night in the real world. Intelligence has determined that there is a possible terrorist attack being readied against a theme park in the United States (duh!) but they don’t know when or where. To keep tabs on the goings-on at the threatened parks, agents are placed undercover among their staff. When one of those agents is murdered at the Disney-esque Wilsonville mega-park, Jad Bell is sent in as a park security supervisor in order to be point-man. What follows is a run and gun adventure that is worth a mega-bowl of popcorn.
I enjoyed Alpha. It is the kind of novel that scratches that itch you get for a good thriller that has plenty of guns blazing. Like I said, the pacing is great and the action has just the right balance of technical savvy to make it believable and understandable. I also liked the villain (the only person I can think of that might be referred to as Alpha), his motivations and actions bring an interesting twist the usual psychotic super-villain trope. In all he is very human. My only real complaint is that Alpha feels like the third book of a series rather than the debut. I feel like a lot of back story and characterization is somehow missing (like why is his callsign Cardboard?). Bell also seems to be in the twilight of his career and we hear he has a lot of scars, but we have never seen him earn them. Except for a “badass-credential” scene at the beginning of the book we just have to take it on faith. I also think it was kind of a cheap coincidence that some of the people taken hostage in the attack would have such close ties to the Hero (especially among the thousands and thousands in the park when the attack goes down). It is kind of like wondering how Lois Lane always seems to be the one trapped in the mine/lab/stadium/office building/restaurant/bank that is about to be robbed/blown up/attacked by aliens/whatever. It’s a quibble but I think the action would have happened just as fast and hard without it. I’m still looking forward to the next book.




The River
Alcatraz
The Finder
Terra Nova
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s diversions, distractions and things to think about when you should be doing something else go (in other words a true Red Herring), the game / insanity known as Civ World reigns (or at least reigned) supreme. For those of you out there who didn’t get sucked in by it, you are lucky, and I also feel very, very sorry for you. Civ World is a Sid Meier Civilization game created for Facebook. Honestly though, at this time I have very mixed feelings about Civ World. When it started I had no idea what I was doing and there was little to no documentation to explain the tricks. On one hand this was great because it was an honest, actual, STRATEGY game. You had to figure them out and those that played the most efficiently ruled. I spent hours playing and thinking about better ways of playing. Hours that I should have been doing more important things (like reading those books and getting back to blogging). On the other hand it was buggy, frustrating, constantly having its rules and gameplay mechanics changed in maddening ways, and then they went and tried to monetize it, and ruined it forever.
The third thing that changed how much blogging I can do is that at work I was promoted. I am now the General Manager of three stores of purveyors of fine wines, spirits and beers. This is great! I am really happy in my new position and it challenges me in ways that managing a single store didn’t, and I still get to help customers find the great stuff they are looking for, my favorite part of my previous position. The downside, at least as far as blogging is concerned, is that I don’t have an office of my own anymore (though that should change eventually) and I have a lot more stuff to do so I generally work later.


The New Cool



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